#include "intel_engine_user.h"
#include "intel_gt.h"
#include "intel_gt_requests.h"
+#include "intel_gt_pm.h"
#include "intel_lrc.h"
#include "intel_reset.h"
#include "intel_ring.h"
struct intel_engine_cs *engine;
enum intel_engine_id id;
+ /*
+ * Before we release the resources held by engine, we must be certain
+ * that the HW is no longer accessing them -- having the GPU scribble
+ * to or read from a page being used for something else causes no end
+ * of fun.
+ *
+ * The GPU should be reset by this point, but assume the worst just
+ * in case we aborted before completely initialising the engines.
+ */
+ GEM_BUG_ON(intel_gt_pm_is_awake(gt));
+ if (!INTEL_INFO(gt->i915)->gpu_reset_clobbers_display)
+ __intel_gt_reset(gt, ALL_ENGINES);
+
/* Decouple the backend; but keep the layout for late GPU resets */
for_each_engine(engine, gt, id) {
+ GEM_BUG_ON(intel_engine_pm_is_awake(engine));
+
if (!engine->release)
continue;