clocks = <&clk IMX8QM_GPU0_CORE_CLK>, <&clk IMX8QM_GPU0_SHADER_CLK>;
clock-names = "core", "shader";
assigned-clocks = <&clk IMX8QM_GPU0_CORE_CLK>, <&clk IMX8QM_GPU0_SHADER_CLK>;
- assigned-clock-rates = <650000000>, <700000000>;
+ assigned-clock-rates = <800000000>, <1000000000>;
fsl,sc_gpu_pid = <SC_R_GPU_0_PID0>;
power-domains = <&pd_gpu0>;
status = "disabled";
clocks = <&clk IMX8QM_GPU1_CORE_CLK>, <&clk IMX8QM_GPU1_SHADER_CLK>;
clock-names = "core", "shader";
assigned-clocks = <&clk IMX8QM_GPU1_CORE_CLK>, <&clk IMX8QM_GPU1_SHADER_CLK>;
- assigned-clock-rates = <650000000>, <700000000>;
+ assigned-clock-rates = <800000000>, <1000000000>;
fsl,sc_gpu_pid = <SC_R_GPU_1_PID0>;
power-domains = <&pd_gpu1>;
status = "disabled";
clocks = <&clk IMX8QXP_GPU0_CORE_CLK>, <&clk IMX8QXP_GPU0_SHADER_CLK>;
clock-names = "core", "shader";
assigned-clocks = <&clk IMX8QXP_GPU0_CORE_CLK>, <&clk IMX8QXP_GPU0_SHADER_CLK>;
- assigned-clock-rates = <650000000>, <700000000>;
+ assigned-clock-rates = <600000000>, <850000000>;
power-domains = <&pd_gpu0>;
status = "disabled";
};