*/
delta = next_tick - basemono;
if (delta <= (u64)TICK_NSEC) {
- tick.tv64 = 0;
-
/*
* Tell the timer code that the base is not idle, i.e. undo
* the effect of get_next_timer_interrupt():
* We've not stopped the tick yet, and there's a timer in the
* next period, so no point in stopping it either, bail.
*/
- if (!ts->tick_stopped)
- goto out;
-
- /*
- * If, OTOH, we did stop it, but there's a pending (expired)
- * timer reprogram the timer hardware to fire now.
- *
- * We will not restart the tick proper, just prod the timer
- * hardware into firing an interrupt to process the pending
- * timers. Just like tick_irq_exit() will not restart the tick
- * for 'normal' interrupts.
- *
- * Only once we exit the idle loop will we re-enable the tick,
- * see tick_nohz_idle_exit().
- */
- if (delta == 0) {
- tick_nohz_restart(ts, now);
+ if (!ts->tick_stopped) {
+ tick.tv64 = 0;
goto out;
}
}